You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric – performing sacred rites is not the same thing as channeling divine power.

Choose a god from the list of Gods or choose some other divine being, and work with your DM to detail the nature of your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.

  • Equipment. A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, and a set of common clothes.
  • Tools & Languages. None
  • Backround Knowledge. You have advantage on ability checks related to religious temples, rituals, and knowledge of your followed God and your followed God’s history.
  • Holy Ritual. During a long rest, you can perform a ritual of your religion.
    • If your deity’s domain is on the Moon side, all of your allies gain a 1d6 bonus to initiative on their next combat encounter.
    • If your deity’s domain is on the Sun side, all of your allies gain a 1d6 temporary HP. These gained temporary Hit Points are added to their temporary Hit Point pool, instead of replacing it.