You’ve tended to beasts of all kinds: loyal hounds, stubborn goats, exotic mounts, or half-wild monsters. You know their needs, their moods, and their silences better than most people’s words.
As such, you’ve spent much of your time training a small creature as a companion for company and help in certain situations. While not as bonded to your pet as a beast master to theirs, you love your pet and will keep it safe and in return it loves and occasionally helps you.
Were you raised in a traveling menagerie, a noble stable, or a borderland farm? Do you bond with animals more easily than people?
- Equipment. 10 days’ worth of small rations for your pet companion, a set of common clothes, a sack containing pet care items and tools, your pet’s name plate or other identification, and a whistle.
- Tools & Languages. None
- Backround Knowledge. You have advantage on ability checks related to pets, and pet care.
- Trained Companion. You begin play with a trained beast of your choice (CR 1/4 or lower, such as a mastiff, falcon, hawk, goat, or riding dog).
- It acts on your turn and can perform simple commands like stay, fetch, guard, or follow. It does not attack in combat unless trained further, but it can help with Perception, tracking, or delivering small items.
- Once per long rest, you can have your companion give you advantage on an ability check or saving throw (e.g., a dog pulling you free, a hawk distracting a guard).
- If your companion dies, you can replace it with a week of downtime and 25 gp worth of training.