You lived on the wrong side of the law, by blade, bribe, or burglary. You’ve got contacts, street sense, and a knack for survival. Whether you worked for a guild or yourself, the only rule was: don’t get caught.
Were you in it for family, survival, or ambition? What crime made you leave that life behind – or double down? Who still owes you a favor, and who’s out for your head?
- Equipment. A crowbar, a set of thieves’ tools, and a set of dark common clothes including a hood.
- Tools & Languages. Thieves’ Tools
- Backround Knowledge. You have advantage on ability checks related to living in the underworld, bribing commonfolk, and circumventing the law.
- Quick and Dirty Once per long rest, when you make a Dexterity check to pick a pocket, plant an object, hide, disable a device, or do someting against the law, you can roll with advantage. If the check succeeds by 5 or more, you leave no trace or suspicion behind.