You were part of something larger: an established guild of skilled workers, proud traditions, and complicated politics. Whether crafting with your hands or negotiating with clients, you learned the value of both quality and reputation.
Do you still serve your guild loyally, or did you leave it behind? What rivalries or favors still tie you to its name? Was your craft a passion – or a prison?
- Equipment. A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes.
- Tools & Languages. Two Artisan’s Tools of your choice
- Backround Knowledge. You have advantage on ability checks related to trade, guild dealings, and identifying the quality of non-magical items.
- Master of the Craft. During a long rest, you can create or repair items worth up to 10 gp. Also, you can produce an item with unusual craftsmanship that grants advantage on a specific tool check, trade interaction, or social check related to your craft (DM’s discretion).