Something terrible has touched your life: something the world cannot explain or accept. You’ve seen the impossible, survived the unspeakable, and carry its shadow with you. People sense the strangeness about you, even when you try to hide it.
Was it a ghost, a monster, or a curse that marked you? Did you escape, or was something left behind? What draws you forward – vengeance, redemption, or understanding?
- Equipment. A monster hunter’s pack, and one trinket of special significance, a set of common clothes and 5gp.
- Tools & Languages. None
- Backround Knowledge. You have advantage on Insight check made to detect lies, illusions, or hidden truths.
- Glare of the Marked. Once per long rest, when you make an Intimidation or Wisdom (Insight) check against a creature, you may roll with advantage. If the check succeeds, they are frightened of you until the end of your next turn.