You were raised to serve, or you chose to take the oath. A sword, a code, and a reputation: these were your tools. Whether you followed chivalry to the letter or bent it for what you saw as justice, you carried yourself as more than a soldier: you were a symbol.
Did you truly believe in the ideals you served? Who gave you your title – and who took it away? Do you still fight for the same cause, or has your banner changed?
- Equipment. A set of traveler’s clothes, an insignia of your former order, and a broken blade or damaged armor.
- Tools & Languages. None
- Backround Knowledge. You have advantage on checks made to recall noble lineages, heraldry, or military orders. You gain advantage on Charisma checks to assert authority, calm a crowd, or command respect.
- Leadership. Once per long rest, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier.