Captain

Not all Fighters rely solely on themselves in battle, some lead others with their knowledge of tactics. Captains lead from the front, issuing orders and inspiring greatness in their allies by their own brave deeds. By their presence, a true Captain can transform even an unorganized militia into a deadly force.

Banneret or Captain?

Often considered one of the more disappointing subclasses in 5e, the Banneret Archetype has been replaced. Using the Tactical Exploits of the Warlord, the Captain delivers on the fantasy of a warrior that leads from the front line with order and sword!

Captain Exploits

3rd-level Captain Archetype feature

You learn certain Tactical Exploits from the Warlord Class at the Fighter levels noted in the table below. These Exploits do not count against your total number of Exploits Known:

Fighter LevelExploit
3rdattack order, defensive order
5thenlivening order, surprise attack
9thtactical reposition

Tactical Exploits from this feature use the following rules:

Replacing these Exploits. Each time you gain a level in this class, you can replace one Tactical Exploit you learned through this feature with another Tactical Exploit of the same degree. If a Tactical Exploit has a Warlord level prerequisite, you can learn it if your Fighter level meets that prerequisite.

Leadership Modifier. Some Tactical Exploits require a Leadership modifier. Choose your Intelligence, Wisdom, or Charisma as your Leadership modifier for these Exploits.

Leadership save DC. When you force a creature to make a saving throw to resist one of your Tactical Exploits, you use your Leadership modifier to calculate the Save DC:

Leadership save DC = 8 + your proficiency bonus + your Leadership modifier

Student Of War

3rd-level Captain Archetype feature

You have studied strategies of both politics and war. You gain proficiency in one of the following skills: Deception, History, Insight, or Persuasion.

Whenever you make an ability check with the chosen skill you gain a bonus to your roll equal to your Exploit Die.

Strategic Command

7th-level Captain Archetype feature

Your determination in the face of danger inspires your allies to fight on. Whenever you use Second Wind, you can choose up to three other creatures within 30 feet of you who can see or hear you to also regain hit points equal to your Leadership modifier (minimum of 1) + your Exploit Die.

Heroic Surge

10th-level Captain Archetype feature

When you use Action Surge, you can choose another creature within 30 feet that can see or hear you. It can use its reaction to move up to its speed without provoking opportunity attacks and then make a single weapon attack.

Inspiring Commands

15th-level Captain Archetype feature

Once per turn when you use a Tactical Exploit that targets at least one friendly creature, one target of that Exploit gains temporary hit points equal to your Leadership modifier.

Legendary Captain

18th-level Captain Archetype feature

Your bravery and tactical ability rank you amongst the most successful military leaders of the age. At the end of a long rest, you can replace any number of your Captain Exploits with Tactical Exploits of the same degree.

Finally, whenever you use Heroic Surge, you can target up to two creatures within range.