Champion
Champions forgo all other forms of training to focus on their raw physical might. These immense figures strive to maintain peak physical condition through relentless dedication. In battle, Champions perform supernatural feats of athleticism and dominate foes with raw power.
The Straightforward Champion
As printed in the Player’s Handbook, the Champion is the easiest subclass to understand in the game.
The Champion as included here is also the most straightforward option for the Alternate Fighter. If a player wants to play a simple character, Champion is still the best option. Make sure they also choose Exploits like hurl, mighty leap, and ruthless strike.
Champion Exploits
3rd-level Champion Archetype feature
You learn certain Martial Exploits at the Fighter levels noted in the table below. They don’t count against your total number of Exploits Known, and cannot be switched out for other Exploits when you gain a Fighter level:
| Fighter Level | Exploit |
|---|---|
| 3rd | feat of strength, heroic fortitude |
| 5th | concussive blow, martial focus |
| 9th | mythic athleticism |
Mighty Warrior
3rd-level Champion Archetype feature
The raw physical might you have cultivated enhances your attacks. Your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
At 15th level, this critical hit range increases again and your weapon attacks score a critical hit on a d20 roll of 18 through 20 on the d20.
Peak Athlete
3rd-level Champion Archetype feature
You are a paragon of athleticism. You gain proficiency in Athletics, and you gain a climbing speed and swimming speed equal to your walking speed.
If you were already proficient in Athletics, you gain proficiency in another Fighter class skill.
Remarkable Strength
7th-level Champion Archetype feature
Your physical abilities are unrivaled by normal mortals. When you make a Strength or Constitution ability check or saving throw, you can use feat of strength or heroic fortitude without expending an Exploit Die.
Used this way, feat of strength counts as if you spent one Exploit Die, though you can add Exploit Dice to it.
Devastating Critical
10th-level Champion Archetype feature
Whenever you score a critical hit with a weapon attack you deal bonus damage equal to your Fighter level.
At 15th level, when you score a critical hit with a weapon attack, you can maximize the damage instead of rolling. Once you do you must finish a long rest before you can do so again.
Legendary Champion
18th-level Champion Archetype feature
You are a nearly perfect physical specimen and have become exceedingly hard to kill. If you begin your turn with less than half of your hit points remaining, but at least 1 hit point, you regain hit points equal to 5 + your Constitution modifier.