The energies of the Shadowfell grant many strange and dark abilities to those who can wield them. The Fighters known as Shadowdancers learn to draw these sinister powers through themselves to create an exact copy of their bodies in combat.

Shadowdancer Exploits

3rd-level Shadowdancer Archetype feature

You learn certain Martial Exploits at the Fighter levels noted in the table below. They don’t count against your total number of Exploits Known and can’t be switched upon gaining a level.

Conjure Shade

3rd-level Shadowdancer Archetype feature

As a bonus action, you can draw on the umbral magic of the Shadowfell to conjure a Shade in an unoccupied space you can see within 15 feet. This Shade is a magical copy of you created from Shadows. It uses the Shade stat block below. Though it resembles you, it has no personality of its own. In combat, your Shade uses the following rules:

Combat. The Shade shares your turn in combat, but it cannot act on its own. You can telepathically command it to move up to its speed on your turn, but it is destroyed if it is more than 30 feet away from you at the end of your turn.

Attacking. Whenever you take the Attack action, you can choose for each individual attack to originate from you, or a Shade. If it originates from your Shade, you make the attack as if you were in its space, with all of your normal benefits.

Duration. Your Shade lasts until it is destroyed, you use a bonus action to dismiss it, or you conjure another Shade.

Dance of Shadows

3rd-level Shadowdancer Archetype feature

You and your Shade dance about in a blur of shadows. While your Shade is within 30 feet, you can use an action to switch places with it without provoking opportunity attacks.

At 7th level, you can make a single attack from either you or the Shade after you use this feature. At 15th level, you can use this feature with either your action or your bonus action.

Transfer Consciousness

7th-level Shadowdancer Archetype feature

As an action, you can expend one use of your Second Wind to transfer your consciousness into your Shade. For 10 minutes, your body is Unconscious as you sense and interact with the world through this Shade. For this duration, this Shade can move up to 1 mile from your body without being destroyed.

This effect ends if the Shade is destroyed or you use your action to end it. You then return to your body as normal.

Dark Sacrifice

10th-level Shadowdancer Archetype feature

When a creature within 10 feet of a Shade is hit by an attack, you can use a reaction to cause your Shade to intercept that attack, reducing the damage the creature would take by your Fighter level, but destroying your Shade in the process.

Restorative Shadows

15th-level Shadowdancer Archetype feature

You draw the power of your destroyed Shades back into you. When one of your Shades is destroyed by taking damage, you can gain temporary hit points equal to twice your Exploit Die.

Legendary Shadowdancer

18th-level Shadowdancer Archetype feature

Your command over the Shadow Magic you use is unrivaled. Whenever you conjure a Shade, you can choose to conjure two Shades, without expending any additional resources.

Shade

Undead (your size), Unaligned

Armor Class 14 + your Charisma modifier
Hit Points 1
Speed 30 ft.

Condition Immunities. All Conditions

Dark Bond. If your Shade is forced to make a saving throw it uses your saving throw bonus for the roll.

Incorporeal Echo. The Shade has no physical presence, but its space counts as difficult terrain. It cannot use or interact with objects or magic items.

Umbral Sentinel. If a creature provokes an opportunity attack from the Shade, you can use your reaction to make an opportunity attack from the Shade’s space.