The oblivion of death is the wellspring necromancy, a dark abyss into which all necromancers stare. Those rare necromancers that gamble with their own souls might become reapers, figures of shadow and demise that beckon others to the afterlife. For performing this deed, they strengthen their connection to the distant oblivion, until they are but tenebrous shadows: harbingers of an inevitable end.
Reaper Spells
When you choose this ambition at 3rd level, you learn additional spells as noted in the table below. Each of these spells counts as a necromancer spell for you, but doesn’t count against the number of necromancer spells you know.
| Spell Level | Spells |
|---|---|
| 1st | False Life, Inflict wounds |
| 2nd | Invisibility, Silence |
| 3rd | Fear, Speak With Dead |
| 4th | Greater Invisibility, Phantasmal Killer |
| 5th | Mislead, Passwall |
Charnel Veil
At 3rd level, you can fade from view like a specter of death. When you hit with a Charnel Touch attack and expend 5 or more points, you become invisible until the start of your turn. This effect ends early if you move further than 15 feet or more.
Umbral Form
Beginning at 6th level, as an action, you can flatten your body into a shadow upon the floor.
As a shadow, your movement speed doubles and you gain a climbing speed equal to your movement speed. You can move across difficult surfaces, including ceilings, without needing to make an ability check. As a shadow, you can only move along surfaces; you can’t jump or fly.
Attacks against you have disadvantage while you are in shadow form. In darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
As a shadow, you can’t take actions. Your equipment merges with your shadow form and has no effect until you leave the form.
You can end this effect as a bonus action or when you start your turn (no action required).
Wraith Flight
Beginning at 10th level, spirits you command move with an unearthly speed. The flying speeds of your thralls are doubled. Additionally, when one of your thralls flies out of an enemy’s reach, opportunity attacks against it are made with disadvantage.
Lichdom: Harbinger
At 20th level, you have reached the pinnacle of necromancy and transformed yourself into a lich. You have become an embodiment of death itself, a harbinger of the ultimate end. Clad in shadows, you seem little more than a grim skeletal presence in a foreboding robe, a sight which all men fear to behold.
Death’s Touch. When you use your Charnel Touch against a creature you can see and roll an 11 or higher on the d20 for the attack roll, you hit the target, regardless of its AC.
Fell Flight. You gain a flying speed of 60 feet.
Grim Harvest. When you kill a Humanoid using Charnel Touch, you rip their soul from their body, which animates as a visage under your control, which counts as one of your thralls.