Arcane Tricksters supplement their skills with magical spells that they have pilfered, borrowed, and figured out by intuition. Unlike Wizards who study in guilds or schools, these Rogues use their magic for trickery, subterfuge, and self benefit.

Spellcasting

3rd-level Arcane Trickster Archetype feature

You have pilfered fragments of arcane knowledge and taught yourself how to cast spells. You gain the following benefits:

Cantrips. You learn three Cantrips: mage hand and two other Cantrips of your choice from the Arcane Trickster spell list on the next page. You learn another Cantrip at 10th level.

Spells Known of 1st-Level and Higher. You also learn three 1st-level Arcane Trickster spells of your choice, and the Spells Known column of your Arcane Trickster Spellcasting table shows when you learn additional spells. All spells that you learn must be of a level for which you have spell slots.

Also, when you gain a level, you can replace one spell you know with another Arcane Trickster spell of your choice.

Spell Slots. The Arcane Trickster Spellcasting table also shows how many spell slots you have to cast your spells. To cast a spell, you must expend a spell slot of the spell’s level or higher. You regain all spell slots when you finish a long rest.

Spellcasting Ability. Intelligence is the spellcasting ability for your Arcane Trickster spells. You use Intelligence when an Arcane Trickster spell refers to your spellcasting ability, when making a spell attack roll, or when setting a Spell save DC:

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier

Mage Hand Adept

3rd-level Arcane Trickster Archetype feature

You make the most of your minor magicks. You can choose for your mage hand to be invisible, you can control the hand with your bonus action, and if you are proficient, it can make Sleight of Hand and Thieves’ Tools checks.

Arcane Misdirection

7th-level Arcane Trickster Archetype feature

As a bonus action, you can use your mage hand to distract a creature within 5 feet of it, granting you advantage your next attack roll against it before the end of your turn.

Magical Polymath

7th-level Arcane Trickster Archetype feature

You can use any spell scroll without restriction as if the spell was on the Arcane Trickster spell list. Also, when you could learn a new Arcane Trickster spell, you can instead choose to learn a spell from a spell scroll or Spellbook.

When you do so, it becomes an Arcane Trickster spell, but the scroll or Spellbook page you copied it from is destroyed.

Trickster’s Ambush

13th-level Arcane Trickster Archetype feature

You use subterfuge to enhance your magic. When you use Arcane Misdirection, the target has disadvantage on the first saving throw you force it to make before the end of your turn.

In addition, when you use Uncanny Dodge, you can choose to teleport to an unoccupied space you can see within 15 feet.

Spell Thief

17th-level Arcane Trickster Archetype feature

Your aptitude for arcane theft is unparalleled. When you are targeted by or within the area of effect of a spell, you can use your reaction to attempt to steal the spell’s magic. Both you and the caster make a spell attack roll.

If you lose or tie, the spell takes effect as normal. If you win, the spell fails, and once before the start of your next long rest you can cast that spell once, at its lowest level, as if it were an Arcane Trickster spell without expending a spell slot.

If the spell was of a level for which you have spell slots, you can also replace one of your Spells Known with that spell.

You can use this feature once per long rest at no cost, after which, you must spend a 3rd-level spell slot to use it again.

Arcane Trickster Spell List

Here are the spells available to Arcane Tricksters, found in the Player’s Handbook, Xanathar’s Guide to Everything *, and in Tasha’s Cauldron of Everything **. Spells marked LL are found in the laserllama Spell Compendium, which includes new and alternate spells.

Cantrips (0-Level)

acid splash, booming blade, dancing lights, fire bolt, friends, frostbite, green-flame blade, light, mage hand, magic stone *, message, minor illusion, poison spray, prestidigitation, ray of frost, shocking grasp
LL = laserllama spell

1st-Level

alarm, bane, catapult *, cause fear *, charm person, color spray, comprehend languages, detect magic, detect poison & disease, disguise self, dissonant whispers, faerie fire, feather fall, find familiar, floating disk, fog cloud, grease, hideous laughter, identify, illusory script, jump, longstrider, silent image, sleep, snare *, unseen servant
LL = laserllama spell

2nd-Level

blindness/deafness, blur, calm emotions, crown of madness, darkness, darkvision, enlarge/reduce, hold person, invisibility, levitate, lock/unlock, magic aura, magic mouth, mind whip **, mirror image, misty step, phantasmal force, rope trick, see invisibility, shadow blade *, silence, spider climb, suggestion
LL = laserllama spell

3rd-Level

blink, counterspell, dispel magic, enemies abound *, fear, hypnotic pattern, major image, nondetection, sending, tiny servant *
LL = laserllama spell

4th-Level

charm monster *, confusion, dimension door, freedom of movement, greater invisibility, hallucinatory terrain, phantasmal killer

Additional Arcane Trickster Spells?

If your table uses spells from other sourcebooks, like Fizban’s Treasury of Dragons, you can add any additional spells available to both the Wizard and Sorcerer to the Arcane Trickster spell list above.

Arcane

Trickster Spellcasting
Rogue
Level
Spells
Known
1st
Level
2nd
Level
3rd
Level
4th
Level
3rd32
4th43
5th53
6th53
7th642
8th642
9th742
10th743
11th843
12th843
13th9432
14th9432
15th10432
16th10433
17th11433
18th11433
19th124331
20th124331