You have honed your skills in the larcenous arts. While not all Burglars are criminals, most find employ as thieves, bandits, cutpurses, and treasure hunters. Your set of skills grants you increased agility and stealth, but also abilities that are helpful for delving into dangerous ruins and using ancient artifacts.

Burglar Exploits

3rd-level Burglar Archetype feature

You learn certain Devious Exploits at the Rogue levels noted in the table below. These don’t count against your total number of Exploits Known and can’t be switched upon gaining a level.

Nimble

3rd-level Burglar Archetype feature

You gain a climbing speed equal to your walking speed, and you can also use your Dexterity, in place of Strength, when you calculate your long or high jump distance.

Quick Fingers

3rd-level Burglar Archetype feature

You are a master of pilfering pockets when your mark has its guard down. When you add your Sneak Attack bonus to a melee attack, you can reduce the bonus damage by 1d6 to attempt to steal an object from your target. Make a Dexterity (Sleight of Hand) check contested by your target’s Wisdom (Perception) check.

On a success, you can remove one object of your choice from the target’s pockets, bag, pouch, belt, or another location it is not holding.

Finally, you can use your Cunning Action to use a set of tools or to make a Dexterity (Sleight of Hand) check as a bonus action on your turn.

Supreme Sneak

7th-level Burglar Archetype feature

You have advantage on any Dexterity (Stealth) check you make while moving at half your speed, and you can attempt to Hide when you are lightly obscured.

Also, you can use Cunning Strike to reduce your Sneak Attack bonus by 1d6 to take the Hide action before the end of that turn, no action required.

Treasure Lore

7th-level Burglar Archetype feature

You have a knack for finding useful information and lost lore. Whenever you make an ability check to research, investigate the workings of, or assess the value of a magic item, treasure, or trap, you gain a bonus equal to your Exploit Die.

You can also use the Use an Object action to activate a magic item, cast a spell from a spell scroll, drink a potion, or utilize a magic object that would take an action.

Use Magic Device

13th-level Burglar Archetype feature

You have learned enough about the inner workings of magic objects that you can improvise the use of any item even when it is not intended for your use. You ignore all alignment, class, race, and level requirements for the use of magic items, spell scrolls, and potions. If one of these magical items requires a spellcasting ability, you use your Intelligence.

For example, you could cast a spell from a Wizard’s spell scroll or attune to a Holy Avenger or Dwarven Thrower.

Quick Reflexes

17th-level Burglar Archetype feature

The time you’ve spent pilfering pockets and treasures has honed your reflexes to near-supernatural heights. You gain one additional bonus action that you can take on each of your turns, though, it can only be used to take one of the actions from your Cunning Action.

If you do not use this extra bonus action, you instead gain one additional reaction you can use before the start of your next turn. A single effect can only trigger one reaction.