Unlike most Rogues, your skills have been honed in the wild. You are adept at remaining unseen, scouting ahead of allies, stalking your prey, or hunting bounties. While you are most skilled in the wilderness, you can still hold your own in the back alleys of cities and deadly dungeons like most Rogues.
Ambuscade
3rd-level Scout Archetype feature
You are always prepared to strike first, often getting the jump on your chosen foes. When you roll initiative, so long as you are not Surprised, you can use your reaction to take the Hide or Search action, or to make a single weapon attack.
If you are Surprised, you cannot take this special reaction, but you can act normally on your first turn of combat.
Scout Exploits
3rd-level Scout Archetype feature
You learn certain Devious Exploits at the Rogue levels noted in the table below. These don’t count against your total number of Exploits Known and can’t be switched upon gaining a level.
| Rogue Level | Exploit |
|---|---|
| 3rd | arresting strike, cunning instinct |
| 5th | craft minor poison, trick shot |
| 9th | craft greater poison |
Skillful Hunter
3rd-level Scout Archetype feature
You are always on the move, never to be caught flat-footed on the hunt. When a creature you can see ends its turn within 5 feet of you, you can use your reaction to move up to half your speed without provoking opportunity attacks.
Also, whenever you make a Nature or Survival check, you gain a bonus to your roll equal to your Exploit Die.
Wilderness Adept
7th-level Scout Archetype feature
You have trained to overcome any obstacle you might face in the wilderness. Your speed increases by 10 feet, and you gain a climbing and swimming speed equal to your walking speed.
Moreover, when you take the Dash action, you can ignore any difficult terrain caused by natural phenomena.
Deadly Hunter
13th-level Scout Archetype feature
The wilds have taught you that the hunter who strikes first is often victorious. You add your Proficiency Bonus to initiative rolls, and when you use your Ambuscade reaction, you can move up to half your speed as part of that reaction.
Also, when you hit a creature with your Ambuscade attack, you can mark it for death. For the rest of the round, creatures of your choice have advantage on attacks against that target.
Twin Strike
17th-level Scout Archetype feature
You strike with quiet, deadly speed. When you take the Attack action, you can make one weapon attack as a bonus action on that same turn. You can also apply your Sneak Attack bonus to this attack, even if you have already used it on this turn, so long as these attacks do not target the same creature.