Thousands of years ago, a devoted sect of dragon-worshipers founded the city of Wyrmhaven – a grand sanctuary nestled high in the mountains. There, mortals and dragons lived side by side in mutual respect, bound by a shared desire for peace and harmony. But the world beyond these mountains remained hostile to dragons. They were still hunted, feared, and slain for their power.

In response, the dragons of Wyrmhaven bestowed a powerful blessing upon their most loyal mortal followers. Through ancient rites, these individuals were infused with draconic magic, transforming their bodies and spirits. Some had scales bloomed across their skin, some saw their heads sprout horns and their pupils turn slitted, gaining draconic magic, and some even grew large, majestic wings. Thus were born the Vorelthar – mortal champions bound by oath and magic to defend dragonkind. The rest of the world called them “Dragontouched”.

Most Vorelthar descend from those originally blessed in Wyrmhaven, their draconic traits often pass to their children, manifesting fully during adolescence. These inherited gifts are unpredictable, sometimes skipping generations or appearing in unexpected ways. Occasionally, dragons still choose to bestow their blessing upon mortals – often in times of great need or as a reward for extraordinary loyalty.

Today, the Dragontouched remain a proud and vigilant people. Most still dwell in their ancestral mountain kingdom, where good-aligned dragons are always welcomed as kin. Some, however, are drawn to the wider world by a thirst for adventure or a sense of duty. Whether serving as mercenaries, emissaries, or wandering heroes, Vorelthars rarely forget their sacred charge. Wherever they go, they stand ready to protect any dragon who walks the path of peace.

  • Age: Dragontouched have longer lifespans, maturing at around 18 years of age like humans but living to be around 150.
  • Size: Your size is Medium or Small.
  • Speed: Your walking speed is 30 feet.
  • Draconic Touch: The draconic touch of your ancestors still flows through you. When making a Dragontouched, select one of the following draconic touches:

Draconic Body

A portion of your body is covered in extremely thick draconic scales and scutes. You may have any of the physical features of the other draconic touches, but to a smaller extent. If you choose this draconic touch, you gain the following features:

  • Hardened scales. Your AC increases by 1, regardless of the armor you are currently wearing.
  • Immovable. You have advantage on saving throws against effects that would knock you prone or move you against your will.

3rd level

  • Draconic Vitality. Once per long rest, when you drop to 0 HP but aren’t killed outright, you drop to 1 HP instead.

5th level

  • Dragon’s resolve. As a bonus action, you can steel your body with draconic resilience. Until the end of your next turn, you gain resistance to slashing, piercing, and bludgeoning damage. You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Draconic Mind

You inherited a part of a dragon’s mind, giving you a bit of their magical abilities. A portion of your face is covered in scales, with one or both of your eyes sporting slitted pupils like those of a dragon. Draconic horns may grows from your skull. If you choose this draconic touch, you gain the following features:

  • Drake Charm. You have proficiency in one of the following skills of your choice: Arcana, Deception, Perception, or Persuasion. - ez helyett cantrip kéne
  • Voice of the Dragon. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
  • Darkvision. You have Darkvision with a range of 60 feet.

3rd Level

  • Draconic Sorcery. You can cast the Flaming Sphere spell once without a spell slot or material components. You regain the ability to do so when you finish a long rest. You can also cast it using your spell slots.

5th Level

  • Stronger Draconic Sorcery. You can cast the Scorching Ray spell once without a spell slot or material components. You regain the ability to do so when you finish a long rest. You can also cast it using your spell slots.
  • Mind Barrier. As a reaction, when you are targeted by an effect that would charm or frighten you, you can create a mental ward. You are immune to the effect, and the source takes psychic damage equal to your proficiency bonus + your spellcasting modifier.

Draconic Wings

Large and majestic draconic wings grow from your back. You may have a dragon’s tail or other small features around your back too. If you choose this draconic touch, you gain the following features:

  • Novice Aviator. When falling, you can use your reaction to glide. While gliding, you descend 60 feet per round and can move 30 feet horizontally.
  • Combat Flutter. When you take the Disengage action, you can fly 15 feet without provoking opportunity attacks.

3rd level

  • True Flight. You are now proficient in flying with your draconic wings. You gain a flying speed of 30 feet. If you are wearing medium or heavy armor, your flying speed is 15 feet.
  • Winged Momentum. When you Dash or Disengage, you can fly your full movement instead of walking.

5th level

  • Ruler of the Skies. You have a flying speed of 30 feet. If you are wearing heavy armor, you must start and end your flight on solid ground or fall at the end of your turn.