Transmutation cantrip

You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:

  • The next ranged weapon attack against a creature of your choice within range has disadvantage.
  • One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
  • You can increase the next jump made by a creature of your choice within range by 5 feet.
  • You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.