1st-level evocation

  • Classes: Sorcerer
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You send a blast of chaotically shifting energy at one creature within range. Make a ranged spell attack. On a hit, the bolt deals 1d8 damage. The number rolled on the die determines the damage type, additional damage, and additional effects. If you roll more than 1d8 (for instance, on a critical hit or casting at a higher level), you may select which d8 determines the table result.

d8Damage TypeEffect
1Acid .The target takes 2d4 acid damage immediately, and 3d4 acid damage at the end of its next turn.
2ColdThe target takes 2d8 cold damage and has its speed halved until the end of its next turn.
3FireThe target takes 3d6 fire damage.
4ForceThe target takes 3d4 force damage and is knocked prone if it is Large or smaller.
5LightningThe target takes 1d12 lightning damage and can’t take reactions until the start of its next turn.
6PoisonThe target takes 1d12 poison damage and is poisoned until the end of its next turn.
7PsychicThe target takes 2d8 psychic damage and is charmed by you until the end of its next turn.
8ThunderThe target takes 2d8 thunder damage and is deafened until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage roll increases by 1d8 for each slot level above 1st.