2nd-level enchantment

  • Classes: Bard, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

If you activate a target’s madness, it must move up to its speed at the start of its turn towards the nearest creature and use its action to make one melee attack against that creature. If you don’t activate its madness or it can’t reach another creature with its movement, the target takes its turn as normal. The target can repeat the saving throw at the end of each of its turns, ending the spell on a success.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the target makes two melee attacks if it has an ability that would normally allow it to make more than one attack on its turn.