2nd-level transmutation

  • Classes: Druid, Ranger
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a tiny silver watering can)
  • Duration: Concentration, up to 1 minute

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 10-foot radius at a point on the ground you can see within range. At any time (no action required by you) you can cause the spirit to restore to restore 2d4 hit points to any creature in the radius, depleting the spirit’s magic. The spirit’s magic is restored at the start of each of your turns.

At Higher Levels. When you cast this spell with a spell slot of 3rd level or higher, the healing increases by 1d4 and the radius of the spirit increases by 5 feet.