2nd-level Transmutation

You touch a nonmagical weapon and imbue it with arcane power. For the duration, it becomes a magical weapon with a +1 bonus to attack and damage rolls.

A creature wielding an amplified weapon can use a bonus action to make it start or stop glowing. The wielder chooses the color and amount of bright light from a 5-foot radius to a 30-foot radius, with dim light for an additional equal distance.

At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, the bonus is +2. When you use a spell slot of 6th-level or higher, the bonus increases to +3.