2nd-level conjuration
- Casting Time: 1 action
- Range: Self (15-foot cone)
- Components: V, S, M (a deck of cards)
- Duration: Instantaneous
You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 3d8 force damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.