3rd-level Conjuration

  • Classes: Ranger
  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a single piece of ammunition and a ranged weapon, or one thrown weapon, all nonmagical)
  • Duration: Instantaneous

You fire one piece of nonmagical ammunition from a ranged weapon or throw a nonmagical thrown weapon into the air and choose a point within 60 feet.

The ammunition or weapon explodes into a multitude of exact copies of it, which fall in a 30-foot-radius, 20-foot-high cylinder centered on the point you chose. Creatures within that area must make a Dexterity saving throw. They take 6d8 damage of the weapon’s type on a failure, and half as much on a success. The ammunition or weapons created by this spell disintegrate once the effects of this spell are resolved.

At Higher Levels. When you cast this spell using a spell slot of 4th-level or higher, the damage of this spell increases by 1d8, and the radius of the cylinder increases by 5 feet for each slot level above 3rd.