3rd-level transmutation

  • Classes: Druid, Ranger, Paladin
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour

You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:

  • Acid: The target takes 2d4 acid damage at the end of its next turn.
  • Cold: The target’s speed is halved until the end of its next turn.
  • Fire: The target takes 1d6 additional fire damage.
  • Lightning: The target can’t take reactions until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.