4th-level Necromancy (ritual)

  • Classes: Necromancer
  • Casting Time: 1 minute
  • Range: Touch
  • Components: V, S, M (a straw doll)
  • Duration: 8 hours

A Humanoid you touch makes a Constitution saving throw. On a failed save, a fragment of its soul is bound to the doll used in this spell’s casting, which becomes an effigy of that creature. The spell ends if the effigy is destroyed or if the target is on another plane of existence. For the duration, you can use a Magic action to do one of the following.

  • Control. You directly control the target’s actions and movement on its next turn by manipulating the effigy’s limbs. That target can only take the Dash, Disengage, Hide, or Utilize action. While controlled, the target’s movements are jerky and unnatural.
  • Harm. You prod the effigy and deal 2d8 damage to the target. This damage is Bludgeoning, Piercing, Slashing or another damage type, appropriate to the means by which you harm the effigy. This damage ignores Resistance and Immunity.
  • Restrain. You submerge the effigy in water, causing the target to believe it is suffocating. The target has the Restrained condition until the end of your next turn.