Listed below are the Techniques available to the Monk. If a Technique has a Monk level prerequisite you can learn that Technique at the same time you meet its prerequisite.
Each time you gain a Monk level, you can replace one Technique you know with a Technique of your choice.
Arresting Strike
When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to stunt its mobility and force it to make a Dexterity saving throw. On a failed save, the target’s speed is reduced to zero until the beginning of your next turn.
Crippling Strike
When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to cripple its senses and force the target to make a Constitution saving throw. On a failure, the target is either blinded, deafened, or unable to speak (your choice) until the beginning of your next turn.
Empowered Strike
When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to strike with great power and force the target to make a Strength saving throw. On a failed save, it is knocked back in a straight line a number of feet equal to five times your Wisdom modifier (minimum of 5 feet), where it falls prone. A creature that is at least one size larger than you has advantage on its saving throw to resist this effect.
Mystic Healing
You can draw on your Ki to stimulate natural healing. As an action, you can spend 2 Ki Points to regain hit points equal to one roll of your Martial Arts die + your Wisdom modifier.
Patient Defense
You quiet your spirit, entering a defensive stance to better defend against incoming blows. You can spend 1 Ki Point to take the Dodge action as a bonus action on your turn.
Slow Fall
You move through the air as light as a feather. Any falling damage you would take is reduced by an amount equal to five times your level, so long as you are conscious.
Step of the Wind
You move with the speed of the wind. You can take the Dash or Disengage action as a bonus action. When you do so, your jump distance is doubled until the end of your current turn.
Deflect Missile
Prerequisite: 5th level Monk
When you are hit by a ranged weapon attack, you can use your reaction to attempt to catch the projectile. Reduce the damage by an amount equal to your Monk level + one roll of your Martial Arts die + your Dexterity modifier. If you reduce the damage to zero, you catch the projectile in a free hand.
If you catch the projectile, you can make a ranged (20/60) Martial Arts attack with that projectile as part of the same reaction. You are proficient with this ranged weapon attack.
Beginning at 11th level, you can spend 1 Ki Point to use this reaction whenever you are hit by a spell attack.
Gentling Touch
Prerequisite: 5th level Monk
In place of an attack, you can expend 1 Ki Point and touch a creature, and manipulate its Ki to put it to sleep. Roll your Martial Arts die five times. If the target’s remaining hit points are less than or equal to the amount you rolled, it instantly falls unconscious for 10 minutes. The creature wakes up if it takes damage or another creature uses an action to wake it.
You can expend additional Ki Points (up to your Wisdom modifier) to empower this Technique, rolling an additional Martial Arts die for each additional Ki Point you spend.
Seeking Strike
Prerequisite: 5th level Monk
Your spirit will guide your strikes when your body fails. When you miss with a Martial Arts attack, you can spend 1 Ki Point to re-roll your attack. You must use the new result.
Slowing Strike
Prerequisite: 5th level Monk
When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to interrupt the flow of its Ki and force the target to make a Wisdom saving throw. On a failed save, the creature suffers the effects of the slow spell until the start of your next turn. You don’t need to concentrate on this effect.
Stunning Strike
Prerequisite: 5th level Monk
When you hit a creature with a melee Martial Arts attack, you can spend 1 Ki Point to strike with relentless force, forcing it to make a Constitution saving throw. On a failed save, the creature is stunned until the beginning of your next turn.
Aura Sight
Prerequisite: 9th level Monk
You can reach out with your Ki to sense your surroundings. You gain blindsight with a range of 20 feet. Within that range, you can see anything that isn’t behind total cover, even if you are blinded or in darkness. You can see invisible creatures in that range unless the creature successfully hides from you.
As you gain levels in this class the range of this blindsight increases; at 13th level (30 feet) and 18th level (60 feet).
Heavenly Step
Prerequisite: 9th level Monk
You can move along vertical surfaces, across liquids, and upside down on ceilings without falling during the move.
If you end your movement on a vertical surface, liquid, or upside down on a ceiling, you can spend 1 Ki Point to remain in place without falling until the start of your next turn.
Indomitable Spirit
Prerequisite: 9th level Monk
You can augment your physical abilities with spiritual power. When you make a Strength (Athletics) or Dexterity (Athletics) check you can spend 1 Ki Point to add your Wisdom modifier (minimum of +1) to your roll. You can use this Technique after you roll, but before you know if your roll succeeds or fails.
Mantle of Courtesy
Prerequisite: 9th level Monk
You gain proficiency in Persuasion, and whenever you make a Charisma (Persuasion) check, you gain a bonus to your roll equal to your Wisdom modifier (minimum of +1).
Armor of the Ascetic
Prerequisite: 13th level Monk
You exude an aura of peace. At the end of a short or long rest, you gain the effects of sanctuary, which lasts until the start of your next short or long rest. This spell ends early as normal.
Mystical Integrity
Prerequisite: 13th level Monk
Your sense of self and strength of your will are unshakable. You are immune to any spell or effect that would alter your form or force you to teleport, unless you wish to be affected.
Tongue of Sun & Moon
Prerequisite: 13th level Monk
You can touch the Ki of other minds and communicate with any creature that speaks a language. Creatures that speak no languages can communicate and understand simple ideas.
Empty Body
Prerequisite: 18th level Monk
As a bonus action on your turn, you can spend 4 Ki Points to become invisible for 1 minute. While invisible in this way, you gain resistance to all damage except for force damage.
You can also spend 8 Ki Points to cast astral projection, without needing material components. When you do so, you target only yourself and can’t take other creatures with you.
Quivering Palm
Prerequisite: 18th level Monk
When you hit a creature with a melee Martial Arts attack, you can spend 5 Ki Points to infuse its soul with vibrations, that last for a number of days equal to your Monk level. While you and the creature are on the same plane of existence, you can use an action to end the vibrations and force the creature to make a Constitution saving throw. It is reduced to 0 hit points on a failure and takes 10d10 necrotic damage on a success.
You can only have one creature under the mystical effects of this Technique at a time. Using this Technique on another creature harmlessly ends the effect on any previous creature.