Born of horror and tragedy, the unnatural nature of dhampirs is scarcely understood. While some may claim they originate from the unholy union of a mortal woman an a vampire, it is much more likely they are the result of a pregnant woman being bitten by a vampire or ingesting vampire blood.
Dhampirs have a strange relationship with death. Though they are not truly undead and die just like any living creature, they share an unnatural fortitude with their vampire progenitors. They can live very long time if they are not hunted and killed for their dark ancestry.
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
- Creature Type. You are a Humanoid.
- Size. You are Medium or Small. You choose the size when you gain this lineage.
- Speed. Your walking speed is 35 feet.
- Ancestral Legacy. You still have some powers left from your past life. You can choose a 1st level trait from any other Race.
- Darkvision. You have Darkvision with a range of 60 feet.
- Deathless Nature. You don’t need to breathe.
- Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
- When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
- You regain hit points equal to the piercing damage dealt by the bite.
- You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
- You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
3rd level
- Spider Climb. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
5th level
- Blood Hunger. Your vampiric bite ability deals 1d6 piercing damage, instead of 1d4. When you use your vampiric bite ability your movement speed increases by 10 feet for one minute.
