Born of two worlds, half-elves are the children of human and elven unions, or the descendants of such pairings across generations. They inherit a touch of elven magic and grace, though diminished compared to their elven kin, while still sharing the adaptability and grounded nature of humanity.

Half-elves often make their homes in large cities, where their mixed heritage allows them to blend into diverse crowds. They are welcomed in both human and elven societies – but not fully embraced by either. Those who fail to prove their worth may find themselves dismissed as lesser, lacking the strength and ambition of humans and the magical prowess of elves. For many half-elves, life becomes a quiet struggle to earn respect and recognition.

Their unique perspective and adaptability make half-elves natural diplomats and mediators between human and elven communities. Inside them lies a restless spirit; half-elves are often drawn to adventure, driven by curiosity and an innate wanderlust inherited from both sides of their lineage.

  • Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
  • Size. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Linked Fate. If an ally is within 5 feet of you, you can use your reaction to add your proficiency bonus to a saving throw (declared before rolling).
  • Half-Elf Versatility. Choose an elven Heritage: High elf, Wood elf, Dark elf. Based on your Heritage you get additional traits. Choose one of the following:
    • Generalist (any Heritage). You gain proficiency in any combination of two skills, tools, or weapons of your choice.
    • High Elf Heritage. You know one cantrip of your choice from the Wizard spell list. You can’t change this cantrip later.
    • Wood Elf Heritage. Your base walking speed increases to 35 feet. You know the Druidcraft cantrip.
    • Dark Elf Heritage. You have Darkvision with a range of 60 feet. You know the Dancing Lights cantrip.

3rd level

  • You get one of the following traits based on your heritage.
    • High elf spell. You learn one 1st-level spell of your choice from the wizard spell list.
    • Wood elf spell. You learn the Longstrider spell.
    • Dark elf spell. You learn the Faerie Fire spell.

5th level

  • You get one of the following traits based on your heritage.
    • High elf spell. You learn another 1st-level spell of your choice from the wizard spell list.
    • Wood elf spell. You learn the Pass Without Trace spell.
    • Dark elf spell. You learn the Darkness spell.

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